This interpretation of the spec is still currently being disputed, but for now this implementation should work on most modern browsers with support for HTML5 audio. To create a toggle effect for the play/pause icons and to denote which of the audio files is currently playing, we need to add a use-state function for each of the songs we have chosen: const. MyAudio.addEventListener('canplaythrough', function() We can find this point in the media using the following line of code: const seekableEnd ( - 1) Note: ( - 1) actually tells us the end point of the last time range that is seekable (not all seekable media). To play selected part of an audio file in JavaScript you need to use the following: audio.currentTime ay() audio. MyAudio=document.getElementById('audio2') ![]() Your browser does not support the audio element ![]() Safari will refuse to play any audio until the user has tapped something that triggers audio. Let's add a listener for it, which will instead use canplaythough. Playing audio files in JavaScript is easy until it doesn’t work. Moreover, oncanplaythrough is an event, not a method. It includes the play/pause button, the previous and next track buttons. your script will first need to be after the audio tag.Īlso you don't need the oncanplaythough attribute on the audio tag since you're using JavaScript to handle this. Tip: Use the controls property to display. Tip: This method is often used together with the pause() method. ![]() ![]() The timeupdate event is fired 4 times a second as the media plays and that's where we increment our playing progress bar.A few things. The play() method starts playing the current audio. The progress event is fired as data is downloaded, this is a good event to react to if we want to display download or buffering progress.
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